﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyAtrr : CharacterAtrr
{
    public EnemyAtrr(AttrStrategy strategy, float maxHP, string name, string iconSpriteName, float moveSpeed, int level, float critRate, string prefabName) : base(strategy, maxHP, name, iconSpriteName, moveSpeed, level, critRate, prefabName)
    {
    }
}
